Chris Noeth – The Artist Behind the Game
Hello! I’m an artist from Germany specialized in creating entertainment art. I’ve worked as a professional artist in the game biz since 1999. I do everything from concept art, character design, environment design, storyboards, illustrations, digital paintings, thumbnails, pixel art, and screen design, to 3D-modeling, -texturing and animation.
Some of the PC games I’ve worked on so far are “Lula3D”, “Far West” and “Railroad Pioneer”. Some of the over thirty mobile games I’ve worked on as a lead artist are “Ancient Ruins”, “Space Guerrillas”, “Pirates Ahoy”, “Townsmen 2″, “Townsmen 3″, “Townsmen Racing”, “Flitzer”, “Glory of the Roman Empire”, “Funky Monkey”, “My Model Train”… and many, many more.
I also work in comics on the side. I’m the artist and co-creator of the creator-owned science fiction comic “Alpha Bettie”, which is written by former IDW-editor Dan Taylor. I work for the US publisher Papercutz with editor Jim Salicrup on new “Tales from the Crypt” comics, and my current comic project is the mini-series “It came from beneath the sea… again!” for the “Ray Harryhausen Presents” line from Bluewater Productions Inc. This is the comic sequel to the classic monster movie “It came from beneath the sea!” from 1955.
I have done twelve covers for the German novel series MADDRAX-Das Volk der Tiefe for the publisher Bastei.
I also work as an author for various game- and art-related workshops for magazines like the 3D magazine “Creative Live” and the biggest German game developer magazine “Making Games“. For many years I taught a course at the University Of Applied Sciences in Wuerzburg on 3D modeling and animation.
In April 2007 I quit my job as a lead artist on mobile games to work full time as a freelance entertainment artist in comics, illustration and games.
You can find more about me and my projects at http://www.chrisnoeth.com
Now ‘Have Fun!’ and keep your eyes peeled for the first Rough Sea Games art, coming soon…
- Chris
Popularity: 4% [?]
Tags: Art, Artist, Artwork, Game Artist, introductions