Jörg Winterstein – Lead Coder
Hail fellow well met!
My name is Jörg, and I am supposed to be the lead programmer of what will be the best browser game ever. Or at least the best we have ever done…
At the moment, Manuel would deserve that title much more than me, since I did not find much time to work on our game over the last weeks. But nonetheless I am as enthusiastic as all the others about this game and can’t wait to get going on it.
I have wanted to work in the games industry since I was a child, and I managed to get into it by around 2004. Since then I have learned that all that glitters is not gold. Like Rafael said in his post, the industry, particularly in Germany, suffers from a poor relationship between publishers and developers. Developers want to create games that rock – publishers want to make money. So there is nearly no chance to create the game you’d like to when you are bound to a publisher.
This is why I started working as a freelancer about a year ago, hoping that I would find enough interesting projects to join. But the situation did not change at all. I worked for the same company as Matthias, Rafael, Manuel and Dirk, which was a nice and interesting experience. But after the company broke up, I started working again on titles that I would not even like to play for myself. That sucks…
With Rough Sea games, we want to change all that (at least for us…). At the moment, there are enough indie developers out there that show that it is possible to create thrilling, unique gaming experiences without millions and millions in budget and without digging up licenses that no one has ever heard of (and no one ever wants to hear of again).
So I hope that there are people out there who appreciate and value good games and who are also sick of the current industry tendency to emphasize graphics and splendour over clever and fun gameplay, fascinating story, and enthralling atmosphere, in order to conceal the weak game mechanics of their so-called “blockbusters”.
Alongside my regular job, I have always made freeware games so that I could work on something where I had a say in the design. The most popular is sort of a Turrican remake called “Hurrican” which was released one year ago.
More about me will follow in upcoming blog entries, since I feel this is already getting too long.
So up the irons and wish us all the best
Jörg
Popularity: 7% [?]
Tags: coder, Company, hubris, hurrican, indie, Industry, introductions, People
Up the Wuxe!
[...] Jörg mentioned John Carmack in his last post. John Carmack is what is known as a “rock star programmer“. That doesn’t mean he works for Rockstar Games, but rather that Carmack is rich, arrogant, and takes drugs a glamourous virtuoso with legions of fans. Up until a few years ago, that’s what every game developer wanted to be¹. There was no distinction between commercial and critical success. There were no poor but virtuous idealists struggling to smash the self-indulgent industry collosi — no punks screaming against seven minute guitar solos and big hair. [...]
Hey i saw you created a game based on the flixel library… im currently trying to get started with game coding, but i seem to be having some trouble with some of the library imports… some of the classes give me some errors if you could email me and help me it would be great
by the way nice job on rocket ninja