Games are for Geeks?
Posted in Uncategorized on October 29th, 2008 by RafaelWhat kind of people are gamers? First, a clarification: I’m only going to talk about electronic games, because if you include all games, practically everyone is history has been a gamer: think of Chinese ladies playing Mahjong, English seamen playing whist, renaissance nobles playing tennis and commoners playing football. Ok, we had a brief period between the seventies and the turn of the millenium during which people watched TV instead, but thankfully they’re back to playing online poker and Zuma now.
So who are gamers? The answer has changed several times in the past few decades: in the very beginning, gaming was the friendly face of Science; then it became the province of übergeeks — but even they sometimes tried to make games for their children. Sharp businessmen brought games from the university into the bar — which makes sense, because an arcade game is like a pinball machine, which is itself like a pool table or dart board with more blinking lights. For a while, normal, hard-working adult women and men became “gamers”, although they wouldn’t have identified themselves as such any more than someone who takes in a movie now and again calls herself a “moviegoer”.
By the 80s, the machines had moved to arcades where they didn’t sell beer, and hence become kid stuff. Early game consoles, also for kids, arose simultaneously. The kids involved were viewed, by the adult world, with a mixture of fear and awe, but actually they were pretty normal for their age. The 90s made gaming geeky again: healthy, well balanced kids were outside playing [nationally accepted sport] while the pasty nerds were shooting down Kilrathi. Nowadays, gaming is steaming towards the mainstream again: pretty much all boys under 20 game; more and more continue to play as adults; and a new generation of gamer girls is growing up.
So is this a pendulum? I don’t think so — I think electronic gaming is destined to be mainstream. The first “geek age” of gaming was caused by the fact that only geeks had access to hardware that could run games; players were also programmers. The second geek age arose because gaming became a solitary activity, which is nearly unprecedented, no longer true, and, I suspect, nothing but a fading blip in the history of games. But that’s a topic for another post!
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