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	<title>Comments on: Asserting the Basics III – Unit Testing</title>
	<atom:link href="http://blog.rough-sea.com/2009/01/asserting-the-basics-iii-%e2%80%93-unit-testing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.rough-sea.com/2009/01/asserting-the-basics-iii-%e2%80%93-unit-testing/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=asserting-the-basics-iii-%25e2%2580%2593-unit-testing</link>
	<description>Indie game development</description>
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		<title>By: Manuel</title>
		<link>http://blog.rough-sea.com/2009/01/asserting-the-basics-iii-%e2%80%93-unit-testing/comment-page-1/#comment-63</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Sun, 01 Feb 2009 10:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=412#comment-63</guid>
		<description>Hi Timur,
I am happy you found the post useful.

Sure you can use any of our post if you give credit by backlink.

Cheers,
Manuel</description>
		<content:encoded><![CDATA[<p>Hi Timur,<br />
I am happy you found the post useful.</p>
<p>Sure you can use any of our post if you give credit by backlink.</p>
<p>Cheers,<br />
Manuel</p>
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		<title>By: Timur I. Alhimenkov</title>
		<link>http://blog.rough-sea.com/2009/01/asserting-the-basics-iii-%e2%80%93-unit-testing/comment-page-1/#comment-58</link>
		<dc:creator>Timur I. Alhimenkov</dc:creator>
		<pubDate>Wed, 28 Jan 2009 00:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=412#comment-58</guid>
		<description>Wow! Thank you very much!
I always wanted to write in my site something like that. Can I take part of your post to my site? 
Of course, I will add backlink?

Regards, Timur Alhimenkov</description>
		<content:encoded><![CDATA[<p>Wow! Thank you very much!<br />
I always wanted to write in my site something like that. Can I take part of your post to my site?<br />
Of course, I will add backlink?</p>
<p>Regards, Timur Alhimenkov</p>
]]></content:encoded>
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		<title>By: Manuel</title>
		<link>http://blog.rough-sea.com/2009/01/asserting-the-basics-iii-%e2%80%93-unit-testing/comment-page-1/#comment-55</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Fri, 09 Jan 2009 10:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=412#comment-55</guid>
		<description>Hi Luke, great to hear from you. Thanks for taking interest.  Well, AsUnit works like a charm! 

Right now we use FlashDevelop to do our complete project management for us. Besides, we have a couple of ruby scripts to do deploys and asset conversion, which can be integrated into our IDE. This way our complete programming and building process can be controlled via FlashDevelop. 

The concept of sprouts is really promising but there are some differences. We prefer to run the tests in the same swf as the rest of our project. This way the tests are run really often, which gives us the possibility to identify problems really early. Besides, FlashDevelop offers us pretty much everything we need.

There is one things that bugs me a little though: Writing new tests includes a little bit extra work (like putting it into the TestRunner etc.). You already solved that pretty well with sprouts. Anyway, I&#039;m thinking of writing a small FlashDevelop plugin that could help us with that. Well, we&#039;ll see. In case I do, I&#039;ll let you know.</description>
		<content:encoded><![CDATA[<p>Hi Luke, great to hear from you. Thanks for taking interest.  Well, AsUnit works like a charm! </p>
<p>Right now we use FlashDevelop to do our complete project management for us. Besides, we have a couple of ruby scripts to do deploys and asset conversion, which can be integrated into our IDE. This way our complete programming and building process can be controlled via FlashDevelop. </p>
<p>The concept of sprouts is really promising but there are some differences. We prefer to run the tests in the same swf as the rest of our project. This way the tests are run really often, which gives us the possibility to identify problems really early. Besides, FlashDevelop offers us pretty much everything we need.</p>
<p>There is one things that bugs me a little though: Writing new tests includes a little bit extra work (like putting it into the TestRunner etc.). You already solved that pretty well with sprouts. Anyway, I&#8217;m thinking of writing a small FlashDevelop plugin that could help us with that. Well, we&#8217;ll see. In case I do, I&#8217;ll let you know.</p>
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		<title>By: Luke Bayes</title>
		<link>http://blog.rough-sea.com/2009/01/asserting-the-basics-iii-%e2%80%93-unit-testing/comment-page-1/#comment-54</link>
		<dc:creator>Luke Bayes</dc:creator>
		<pubDate>Thu, 08 Jan 2009 22:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=412#comment-54</guid>
		<description>Hey - thanks for the write up, and I&#039;m glad to hear you were able to get things set up for your project!

You might be interested in another open-source project that Ali and I have been working on. It&#039;s called Project Sprouts and it automates a bunch of the tedium surrounding SWF development, including project creation, class generation, automated build scripts and installation of compilers and runtimes.

You can find out more about it here:
http://www.projectsprouts.org</description>
		<content:encoded><![CDATA[<p>Hey &#8211; thanks for the write up, and I&#8217;m glad to hear you were able to get things set up for your project!</p>
<p>You might be interested in another open-source project that Ali and I have been working on. It&#8217;s called Project Sprouts and it automates a bunch of the tedium surrounding SWF development, including project creation, class generation, automated build scripts and installation of compilers and runtimes.</p>
<p>You can find out more about it here:<br />
<a href="http://www.projectsprouts.org" rel="nofollow">http://www.projectsprouts.org</a></p>
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