Monthly Archive: June 2009

Design of the times [Die unerträgliche Leichtigkeit des Designs]

It’s always impressive, right after E3, to consider all the games that I could (or will) buy this year. The graphics and environment get more and more realistic, the heroes cooler and cooler. So shouldn’t that indescribable excitement — the release day fever, the “just can’t wait” trembling — have …

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