Designing an appealing and huge game world from scratch will take even really fast designers a looooong time: valuable time that can be spent in better ways. This is where generated content comes in handy. With the push of a button a designer can create a whole world (oceans, land, …
Monthly Archive: August 2009
Combining 2-D and 3-D techniques
Hi, my name is Peer. When I am not studying Media Design at the DHBW Ravensburg, I’m one of the busy artists working on Rough Sea Games’ premiere browser game. I have known the majority of the people here for years and I very much enjoy being part of this …


