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Our way of game testing

Hi guys,

today we want to introduce you to what it means to be a game-tester. Being a tester doesn’t mean playing games all the time, but rather exploring every possible constellation in which a bug could appear.

Maybe you have been asking yourself already: “How is it possible that some games are full of bugs?” We have the answer! Some testers just don’t apply the right methods for their bug tracking.

This is why we would like to introduce you our favorite ways of testing now.

The first way is the “Switch off your brain”-method.

You just follow the instructions of the test-cases and note your results. If the test-plan is well-organized, this is an effective, but less creative method. And as no test-plan can cover all bugs, you need an additional, less structured method of tracking bugs!

Therefore, here comes our second option, which is: “Simply playing the game.”

You play the game without any evil bug tracking intentions – as if you bought it for your personal pleasure. The benefit of this way of testing is, that you have more freedom while playing the game. On the other hand, bug tracking is quite random in this case, which is a disadvantage and makes a further option necessary.

So, in total, our advice is our third approach to bug tracking. It’s the combination of testing method number one and two and corresponds to the following rule: “As structured as necessary, but at the same time as creative as possible”.

You have to test every state in every possible order. For example: The test-plan requests you to change the display resolution. In practice, there are two ways of doing so: You can either change the display resolution by using the main menu; but it is also possible in the course of the game. This means you have to think yourself. We have to admit, this example is not the best one, but the more complex a game is, more states in which bugs can occur will be given.

Next time we will reveal our secrets of how to raise the effectivity of your testing skills.

Thx 4 reading our first blog entry.

To be continued…

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