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	<title>Comments for Rough Sea Games</title>
	<atom:link href="http://blog.rough-sea.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.rough-sea.com</link>
	<description>Indie game development</description>
	<lastBuildDate>Tue, 17 Jan 2012 22:45:48 +0000</lastBuildDate>
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		<title>Comment on Neo Circuit sponsored and release by BigDino by Joe Cool</title>
		<link>http://blog.rough-sea.com/2011/12/neo-circuit-sponsored-and-release-by-bigdino/comment-page-1/#comment-813</link>
		<dc:creator>Joe Cool</dc:creator>
		<pubDate>Tue, 17 Jan 2012 22:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1840#comment-813</guid>
		<description>Yes the game will be ported to iOS and Android. It will take a few days, but that&#039;s what I am currently focusing on.</description>
		<content:encoded><![CDATA[<p>Yes the game will be ported to iOS and Android. It will take a few days, but that&#8217;s what I am currently focusing on.</p>
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		<title>Comment on Neo Circuit sponsored and release by BigDino by MiCHi</title>
		<link>http://blog.rough-sea.com/2011/12/neo-circuit-sponsored-and-release-by-bigdino/comment-page-1/#comment-812</link>
		<dc:creator>MiCHi</dc:creator>
		<pubDate>Mon, 16 Jan 2012 09:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1840#comment-812</guid>
		<description>Once more ... are you thinking about porting it on Android?
thx in advance</description>
		<content:encoded><![CDATA[<p>Once more &#8230; are you thinking about porting it on Android?<br />
thx in advance</p>
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		<title>Comment on Neo Circuit sponsored and release by BigDino by MiCHi</title>
		<link>http://blog.rough-sea.com/2011/12/neo-circuit-sponsored-and-release-by-bigdino/comment-page-1/#comment-810</link>
		<dc:creator>MiCHi</dc:creator>
		<pubDate>Sun, 15 Jan 2012 13:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1840#comment-810</guid>
		<description>Don&#039;t you think about porting this fabulous game to Android?</description>
		<content:encoded><![CDATA[<p>Don&#8217;t you think about porting this fabulous game to Android?</p>
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		<title>Comment on Very first review of Earth Vs Aliens on fettspielen.de by bluejin39</title>
		<link>http://blog.rough-sea.com/2011/09/very-first-review-of-earth-vs-aliens-on-fettspielen-de/comment-page-1/#comment-804</link>
		<dc:creator>bluejin39</dc:creator>
		<pubDate>Tue, 15 Nov 2011 03:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1824#comment-804</guid>
		<description>very nice !! I like it :)</description>
		<content:encoded><![CDATA[<p>very nice !! I like it <img src='http://blog.rough-sea.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Admob with Air for Android using the native Android API by Gil Amran</title>
		<link>http://blog.rough-sea.com/2011/08/admob-with-air-for-android-using-the-native-android-api/comment-page-1/#comment-803</link>
		<dc:creator>Gil Amran</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1690#comment-803</guid>
		<description>I just did all that you said (And followed the original atricle)
I&#039;m able to see the app.swf on my device, but I&#039;m unable to see the Ad...

The swf is taking all the screen...
I only see the swf... I can&#039;t tell is the Ads are behind it...

Thanks
Gil</description>
		<content:encoded><![CDATA[<p>I just did all that you said (And followed the original atricle)<br />
I&#8217;m able to see the app.swf on my device, but I&#8217;m unable to see the Ad&#8230;</p>
<p>The swf is taking all the screen&#8230;<br />
I only see the swf&#8230; I can&#8217;t tell is the Ads are behind it&#8230;</p>
<p>Thanks<br />
Gil</p>
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		<title>Comment on Admob with Air for Android using the native Android API by Gil Amran</title>
		<link>http://blog.rough-sea.com/2011/08/admob-with-air-for-android-using-the-native-android-api/comment-page-1/#comment-802</link>
		<dc:creator>Gil Amran</dc:creator>
		<pubDate>Tue, 08 Nov 2011 14:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1690#comment-802</guid>
		<description>Hi,
I&#039;m looking for AdMod solution, I&#039;ve found few, but they all use BAD workarounds...
Your solution sounds good, but when I read your article, I don&#039;t understand few things:

1. why do you want to communicate with the Flash??
2. how do you debug your game?
3. how does the swf get into the apk... I didn&#039;t see this step here... just rename to app.swf and put in assets

I hope that you have the answers, cause if you do, I&#039;m using it today!

Thanks
Gil</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m looking for AdMod solution, I&#8217;ve found few, but they all use BAD workarounds&#8230;<br />
Your solution sounds good, but when I read your article, I don&#8217;t understand few things:</p>
<p>1. why do you want to communicate with the Flash??<br />
2. how do you debug your game?<br />
3. how does the swf get into the apk&#8230; I didn&#8217;t see this step here&#8230; just rename to app.swf and put in assets</p>
<p>I hope that you have the answers, cause if you do, I&#8217;m using it today!</p>
<p>Thanks<br />
Gil</p>
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		<title>Comment on Admob with Air for Android using the native Android API by Rybram.com</title>
		<link>http://blog.rough-sea.com/2011/08/admob-with-air-for-android-using-the-native-android-api/comment-page-1/#comment-801</link>
		<dc:creator>Rybram.com</dc:creator>
		<pubDate>Sat, 05 Nov 2011 18:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1690#comment-801</guid>
		<description>This is awesome. Have you thought of converting this to a native extension now that air 3 is out?</description>
		<content:encoded><![CDATA[<p>This is awesome. Have you thought of converting this to a native extension now that air 3 is out?</p>
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		<title>Comment on Environment Art (Making Of) by Carlos Reynoso</title>
		<link>http://blog.rough-sea.com/2008/10/environment-art-making-of/comment-page-1/#comment-800</link>
		<dc:creator>Carlos Reynoso</dc:creator>
		<pubDate>Sun, 23 Oct 2011 06:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rough-sea.com/wordpress/?p=107#comment-800</guid>
		<description>Great Painting! Any custom brushes you used? If so, would you be kind enough to inform me with them?</description>
		<content:encoded><![CDATA[<p>Great Painting! Any custom brushes you used? If so, would you be kind enough to inform me with them?</p>
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		<title>Comment on Admob with Air for Android using the native Android API by brybam</title>
		<link>http://blog.rough-sea.com/2011/08/admob-with-air-for-android-using-the-native-android-api/comment-page-1/#comment-799</link>
		<dc:creator>brybam</dc:creator>
		<pubDate>Tue, 18 Oct 2011 18:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1690#comment-799</guid>
		<description>Hey i pinged you on g+. Guess you don&#039;t check it often, maybe you&#039;ll see this. you should check it out and get back to me!</description>
		<content:encoded><![CDATA[<p>Hey i pinged you on g+. Guess you don&#8217;t check it often, maybe you&#8217;ll see this. you should check it out and get back to me!</p>
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		<title>Comment on Admob with Air for Android using the native Android API by Edu</title>
		<link>http://blog.rough-sea.com/2011/08/admob-with-air-for-android-using-the-native-android-api/comment-page-1/#comment-798</link>
		<dc:creator>Edu</dc:creator>
		<pubDate>Tue, 11 Oct 2011 10:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1690#comment-798</guid>
		<description>Don´t work for me. Never see the banner (emulator and phone). I compile de swf with flash cs5.5, i need to compile with flex? can you send me the eclipse project with a simple .swf to see if work for me? 
Thanks and sorry for my english.</description>
		<content:encoded><![CDATA[<p>Don´t work for me. Never see the banner (emulator and phone). I compile de swf with flash cs5.5, i need to compile with flex? can you send me the eclipse project with a simple .swf to see if work for me?<br />
Thanks and sorry for my english.</p>
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		<title>Comment on Escaping the Tar Pit Called &#8220;Game Content&#8221; by TheTurnipKing</title>
		<link>http://blog.rough-sea.com/2008/12/escaping-the-tar-pit-called-game-content/comment-page-1/#comment-794</link>
		<dc:creator>TheTurnipKing</dc:creator>
		<pubDate>Tue, 04 Oct 2011 22:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=310#comment-794</guid>
		<description>I&#039;ve always thought that the visual side of video-gaming is massively over-emphasised.  Video games are not a single media, they are multi-media.  That means using the strengths of all the media types as and where they are more appropriate - and as Infocom showed all those decades ago, there is a LOT you can do with in-game text.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always thought that the visual side of video-gaming is massively over-emphasised.  Video games are not a single media, they are multi-media.  That means using the strengths of all the media types as and where they are more appropriate &#8211; and as Infocom showed all those decades ago, there is a LOT you can do with in-game text.</p>
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		<title>Comment on Indie project &#8220;ALIEN INVASION&#8221; by Matthias</title>
		<link>http://blog.rough-sea.com/2011/06/indie-project-alien-invasion/comment-page-1/#comment-667</link>
		<dc:creator>Matthias</dc:creator>
		<pubDate>Tue, 14 Jun 2011 06:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1577#comment-667</guid>
		<description>Hey Shroom,

thanks for you comments. I am happy you like it. There will be an update today or tomorrow. Had a look at your bunny game and I love the music! :)</description>
		<content:encoded><![CDATA[<p>Hey Shroom,</p>
<p>thanks for you comments. I am happy you like it. There will be an update today or tomorrow. Had a look at your bunny game and I love the music! <img src='http://blog.rough-sea.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Indie project &#8220;ALIEN INVASION&#8221; by ShroomMedia.com</title>
		<link>http://blog.rough-sea.com/2011/06/indie-project-alien-invasion/comment-page-1/#comment-666</link>
		<dc:creator>ShroomMedia.com</dc:creator>
		<pubDate>Tue, 14 Jun 2011 05:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1577#comment-666</guid>
		<description>Very nice, looks like you&#039;ve made a very nice  game, look forward to playing your game in a few weeks. Gives me some motivation to work on my own flixel flash game.

Good luck,
- &lt;a href=&quot;http://shroommedia.com&quot; rel=&quot;nofollow&quot;&gt;Shroom Media&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Very nice, looks like you&#8217;ve made a very nice  game, look forward to playing your game in a few weeks. Gives me some motivation to work on my own flixel flash game.</p>
<p>Good luck,<br />
- <a href="http://shroommedia.com" rel="nofollow">Shroom Media</a></p>
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		<title>Comment on The End of Nox Mortis by webdesign</title>
		<link>http://blog.rough-sea.com/2011/02/the-end-of-nox-mortis/comment-page-1/#comment-631</link>
		<dc:creator>webdesign</dc:creator>
		<pubDate>Tue, 12 Apr 2011 07:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1520#comment-631</guid>
		<description>it is a wonder full game</description>
		<content:encoded><![CDATA[<p>it is a wonder full game</p>
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		<title>Comment on The End of Nox Mortis by Frog in a fryin Pan</title>
		<link>http://blog.rough-sea.com/2011/02/the-end-of-nox-mortis/comment-page-1/#comment-626</link>
		<dc:creator>Frog in a fryin Pan</dc:creator>
		<pubDate>Wed, 09 Mar 2011 14:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rough-sea.com/?p=1520#comment-626</guid>
		<description>hey folks!

to be honest, the shutdown of nox mortis is not a big surprise. Browser-Games are successful, yes, but the market is too big and there are so many of them. The public trend was that every BG would be successful, but that was 2008. Now, in 2011 BG are simple and everybody gets them for free. In Facebook for example. Why in the blue hell should anyone buy or play this game?

I like it, yes! No doubt about it! 

But you have seen this coming, folks. I´m so sorry for you. 

Another problem is, that some of you are professionals and some not.


wish you luck

Jens</description>
		<content:encoded><![CDATA[<p>hey folks!</p>
<p>to be honest, the shutdown of nox mortis is not a big surprise. Browser-Games are successful, yes, but the market is too big and there are so many of them. The public trend was that every BG would be successful, but that was 2008. Now, in 2011 BG are simple and everybody gets them for free. In Facebook for example. Why in the blue hell should anyone buy or play this game?</p>
<p>I like it, yes! No doubt about it! </p>
<p>But you have seen this coming, folks. I´m so sorry for you. </p>
<p>Another problem is, that some of you are professionals and some not.</p>
<p>wish you luck</p>
<p>Jens</p>
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