Designing an appealing and huge game world from scratch will take even really fast designers a looooong time: valuable time that can be spent in better ways. This is where generated content comes in handy. With the push of a button a designer can create a whole world (oceans, land, …
Tag Archive: actionscript 3
Asserting the Basics – Part IIb
Hello, again! We’re back with another episode of “Asserting the Basics”. Last time we talked about our assertive philosophy on error handling. Today, we go into the dirty little details: the coding of asserts.
Asserts are not something that Actionscript3 offers naturally. Consequently, I added an Assert-method to our Debug …

