Game design distinguishes between mechanics — the rules of the game — and content — the stuff in the game, like art, music and story. Good mechanics tend to be fairly simple, so that players can understand them, but provide enough flexibility for expressive play (consider chess and go). This …
Tag Archive: indie
Jörg Winterstein – Lead Coder
Hail fellow well met!
My name is Jörg, and I am supposed to be the lead programmer of what will be the best browser game ever. Or at least the best we have ever done…
At the moment, Manuel would deserve that title much more than me, since I did not find much time to work on our game …
