Tag Archive: performance

ByteArray Beats Regular Array

To compare the performance of different approaches for handling large data I wrote a small test suite.

This application contains one test class (cDataHandlingTest) that writes to and reads from an abstract data class (iData). Each data class offers an unified interface but is implemented in different ways. The test …

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Handling large data with AS3

We decided to do our map generator in Flash. One of the reasons was we can share the render code between game client and generator this way. We are planning on having really big maps in our game. To be on the safe side I quadrupled the requirements made by …

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